Ftl glaive beam. . Ftl glaive beam

 
Ftl glaive beam  It's worth doing this a bunch of times if you want a good shot

It's OP as hell. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. (An) Attack drone(s) will help take down the shields. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Glaive beam will cut through two shields. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 0 coins. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. Beams do damage when they enter rooms. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. Top. Now all of your weapons (even the offline ones) are fully charged*. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. Yes, you set a starting point and a direction it goes in. The beginning was very nice: I found a Fire Beam. Beams NEVER MISS. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. 5 damage per room every times it fires. Defense drones are you friend. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. If you are interested, you can find everything in the spreadsheet below, together with the stats. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). 6 Crew Teleporter 1. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. The Pike and the Minibeam are amazing weapons. Showing 1 - 10 of 10 comments. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. So you need to get additional weapon/hacking for Stealth B and C both. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. They do damage to the Zoltan Shields as they travel along their path. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Used hacking to get the shields down, then melted the mothership. Nice if you have a pre-igniter, but everything's nice then. Which is to say that over an extended period, the Glaive Beam is. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. carnage is a bit overrated imo, but still powerful. Ba-dum tss. 1. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. You have to endure and explore 7 sectors. Pike Beam Whatever it can do, other beams do better. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. On the other end of the scale is the glaive beam. Vulcan Cannons, Glaive beams and some larger missile systems. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Categories. . It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. You want to have enough that you're steadily reducing the shields. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Against all odds. Beams do damage when they enter rooms. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Can't use anything else. . Ah, now I see the cause for confusion. Thats more damage then most weapons, and doesnt cost you missles. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Like any projectile weapon, lasers can miss. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. Upgraded cloaking makes this easier. glaive. Post by ron42na » Wed Apr 23, 2014 3:24 pm . Like any projectile weapon, lasers can miss. It will deal more damage in most instances and has a quicker charge time. 72K subscribers in the ftlgame community. Quests are started in some of these events. Open menu Open navigation Go to Reddit Home. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. Warp 1-2 guys to take out the enemy and the system, then warp back. But again, Glaive Beam is situational and does not deserve to be your priority. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Charge as many weapons as you can. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Given the slot-limited design of the. And if it's a free drone that's always more reason to use it. And the Glaive integrates far better with the rest of the game. ) try to start. Description. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. FTL: Faster Than Light. Anyway just checking on how beam weapons work. 24, 2016 00:38:40. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. With 2 shields active, it will do 1 damage per room, because 3-2=1. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. No drones, no missles, just timing Glaive after the three basic shots. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. 2 seconds-Increased cooldown of Ion Flooder by 0. The layout is wrong. The Defense drone MKIIs sound like flak cannons when they fire. Because of this, the Shivan is the easiest ship in the game. I'm still not sure I'd do it again, though, unless the circumstances were just right. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". 5 seconds to charge. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. "Take off the oxygen and bring up the Glaive Beam. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. As a rule, only spend scrap on weapons that are a. 1 seconds. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The Tsukiyari Beam, which ramps up by 1. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Using it with a Glaive Beam and a Small bomb was a *BLAST*. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. 4 glaive beams won't go through 3 or more shields. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. 7-9. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Lasers can only be shot down by Mark II Defense Drones. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. eventually,) but wow, that. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. The effect of the prefixes appear at the end of the item description in the. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. A very diverse crew, burst laser Mk. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. Humans are common and uninteresting. It needs to hit the tile that the crew member is on. 71K subscribers in the ftlgame community. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Lasers can only be shot down by Mark II Defense Drones. If you don't, though, then over time the two Flak I are definitely more useful. g. Unfortunately it’s achievements are kicking my ass. . It's tricky to explain exactly why. . There are mathematical solutions to problems like this. eventually,) but wow, that. FTL came out ten FUCKING YEARS AGO. payload removes systems with good breach chance, very good and fun. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. Doesn't take as much power or as long to charge as the Glaive. Hacking and beams. The layout is wrong. Jan. Sectors are determined randomly, but. One-shot beam setups. Useless in this application #3. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. FTL: Faster Than Light의 장비에 대해 설명하는 문서. Crew gain engine experience every time something is dodged in combat, the word MISS appears. Level 3 can take down 4. It took like 7 drone parts but the defence drone finally missed. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Whenever you encounter an enemy ship, cloak immediately with the full three levels. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. FTL: Faster Than Light. 4 Clone Bay 1. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. . the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Beams do not require anything to fire except system energy. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Obviously that could do massive damage, and took out some ships with one shot alone. If you don't, though, then over time the two Flak I are definitely more useful. . (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. LocalSlasher. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. 218 votes, 16 comments. So many screenshots of failed runs here have overly slow weapons without system support (e. g. FTL: Faster Than Light. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . doubled halberd beams aren't effective, they do no damage for me24 votes, 22 comments. Beams. 73K subscribers in the ftlgame community. There are mathematical solutions to problems like this. Don't sell long-range scanners until late in the game. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. 73K subscribers in the ftlgame community. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. 10 Flak Artillery 1. Anyways, my glaive beam has not his this ship a. It has a fast charge time, requires only 2 energy and does 1 damage. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. Find a ship and shoot it until it's really low on HP, then jump away. It depends. . Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. FTL: Faster Than Light. Use auto-fire so you don't have to keep finding the perfect beam line-up. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. Anti-Ship drones can also help. FTL: Faster Than Light. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. NK SemTex. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. A weapon that in one playthrough is a great find in combination with what. Sectors are determined randomly, but there is a 48% chance for a sector to be. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. 1% extra beacons (depending on nebulae) per sector (which is the same as the extra scrap they'll give you) while costing an extra fuel for that extra jump, not working until the next sector, and occasionally being awkward to get. FTL: Faster Than Light > General Discussions > Topic Details. 40. . Each laser shot temporarily removes a shield layer. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. ftl bones file. The Glaive Beam is not that good of a weapon. After numerous upgrades, I encountered the prototype flagship. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. as for combos, whatever costs little energy and lets you break shields and deal damage. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. #8. Every layer of active shields takes one damage off the beam. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. I feel like the Artillery Beam is not really all that great. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. I was lucky to get the Burst Laser III f. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. . On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Lasers are general-purpose energy weapons. 3 Medbay 1. This applies to all weapons, including the artillery beam of the Federation Cruiser. However, skilled players know that this is not entirely the case. If, during that small range, the beam enters a new room, it will deal damage. Hailing from Earth, Humans are one of the most common races in the galaxy. I only really wanted to sell the fire bomb. Or Glaive + Lvl 3 hack. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. They'll get you 7. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. 73K subscribers in the ftlgame community. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. I. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Pike Beam’s description says Glaive Beam instead of Pike Beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. (Glaive Beam) 전력 소비. FTL: Faster Than Light Wiki is a FANDOM Games Community. Against normal enemies (non-autobot ships), you can guarantee 3. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. With Level 2 cloak, the enemy has 12. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Wake up babe, new FTL cruiser just dropped. Halberd Beam is the best rounded of the beam weapons. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. 6 power runs are pretty situational but it still happens. It also assumes you are familiar with the basic terms and play of FTL,. But I managed to get off another volley and suppress his drones, and survived stage 2. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Random events are initiated by jumping to another system. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. Posts: 24. A level 1 hack can take down 2 shield bubbles. Hull is better. In theory, this is a great weapon for certain encounters, but since you don't. Clicking and/or pressing again changes the cursor to a targeting mode. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. . FTL: Faster Than Light > General Discussions > Topic Details. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. The grid layout of the ship prohibits 5 rooms being any closer together. Simply put, in FTL there's no substitute for quantity. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. They hit the first room. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Cooldown Module [3] . Flak II is an end game weapon only IMO. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Only other thing of note was cloaking was available to. Defense drones, cloaking, defensive hacking and high shields and engines. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. So many screenshots of failed runs here have overly slow weapons without system support (e. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. It may have the same length as the halberd beam and deal three damage. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Shields are usually more important than a pre-igniter or powerful weapon. Burst II imo since it lines up with the. Of course, like anything in FTL it is depending upon the situation. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Each level of a shield absorbs one level of power of a beam weapon. There is already a Buzzard-class frigate in the Kadur Remnant mod. #10. 37M subscribers in the gaming community. 159 votes, 17 comments. . ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. 50cal) bullets. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. Charge Ion: The best Ion-weapon in the game. Missiles, bombs, and the Artillery Beam bypass all shields. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. This one runthrough I got a Glaive Beam, and two Flak 1's. The. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. 5 Oxygen 1. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. 10. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. Known to take out some ships in a single blast. 5 seconds, vs the 25 seconds the Glaive Beam takes. Give thought to how the enemy weapons system will sync up. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Pike Beam is a very good early weapon but becomes much less useful later in the game. FTL: Faster Than Light. Get shields as soon as possible too. Beams also take skill in the way that you can choose what rooms get. Move your finger in the direction you want the beam to go.